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Somekido

4 Game Reviews

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when you jump and change directions at a certain point when you are going up in the jump animation you can fling yourself in that direction kinda as though you did a pseudo air dash? I don't think this is even a problem really, it's definitely something you could design around if it wasn't intentional.
It's nice as a recovery thing when you fall, but I do wish the lvls forced you to use the wall jump a bit more.

Yeah This is pretty neat. I'm not a tetris player so I can't really give advice on how it works on a deeper level. The way the timer/score is set up it forces me to think more in the moment rather than set up lengthy combos that I'm not good enough to do in a timely manner. I'm not sure if misaligned grid is a bug or if it's supposed to be a drop shadow but it does trip me up when I'm trying to go fast.

This is amazing. Reminds me of when I had to make an artist statement in 10-11 grade for something I drew but I was all like
"Wtf do I say? I just thought this shit looked cool, but obv I can't just say that."
And so I just made some BS statement about how It represented "A clandestine affair"

Thetageist responds:

Yeah, use that thesaurus, baby!

I like the concept of using your kangaroo to jump higher but the game itself is really shot, I wish there was more to it.

Was a kid in highschool
now I just feel like a kid without a leash
Took a long break from drawing
Only to come back and find out
I'm still a kid drawing monsters and textures
Will probably get bored of it again though

Age 21

School kid

Grow up school

School

Joined on 6/8/16

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